FYI - The Issues with Bethesda Softworks Games go Deeper than Gamebryo


A lot of people seem to blame either partially or entirely the choice of engine for the issues seen in Morrowind through Fallout 76. While it is true that the engine used for Morrowind, Gamebryo, is aging and is not used as much as it used to be, there are many stable and quality games made with the engine.Gamebryo is based off of an engine called Netimmerse. The Creation engine is based off of Gamebryo. So, to look at the history of the engine used in Fallout 76, we need to look at the history of Netimmerse and Gamebryo.Here are a few games created using either Netimmerse or Gamebryo, all of which are rock solid stable and (relative to a typical BethSoft game) bug free:Bully: Scholarship Edition by Rockstar Vancouver.Freedom Force by Irrational Games.Civilization IV by Firaxis Games.Rift (MMORPG) by Trion Worlds.Divinity II by Larion Studios.Catherine by Atlus.This list is varied by type of game, style of game, and developer's country of origin, and yet none of these games experience bugs and core instability problems as seen in BethSoft games. Now, people might say the physics are all wonky in BethSoft games as well. BethSoft does not write their own physics engine, they license a physics engine called Havok. Here is a list of games that use Havok Physics and do not experience the issues as seen in BethSoft RPGs:The Dark Souls series by FromSoftware.Every game produced by Valve, including the reigning physics king, Half Life 2.The Uncharted series by Naughty Dog.Wolfenstein: The New Colossus by MachineGames.Monster Hunter World by Capcom.A full list (there are hundreds) can be found here.I think it is clear that the underlying engine is not the issue with the glitched physics, the broken game mechanics, and bugged questing system. Games from RPGs to FPSs use the engine and systems that BethSoft use. It's time to stop shifting the blame from BethSoft's tools and start shifting the blame to BethSoft themselves. They managed to cobble together a success with bugs for Morrowind, and because they achieved success despite the bugs, they seemed to have never bothered rewriting their systems in order to improve them.It's not Gamebryo. It's not Havok. It's laziness or incompetence on the side of Bethesda Softworks. via /r/Games https://ift.tt/2KHAHQm

Comments

Popular Posts