Starfield info summary from Todd Howard interview/podcast by Lex Fridman


Last post with just the podcast got deleted, as they are banned here, so here is a summary of all Starfield info we got. I cleaned it a little.Original video: https://www.youtube.com/watch?v=H9AAnV59ddETaken from @_XboxNews on Twitter.OOPs: Bxrz, krakenking189 and Theorry from ResetEra.Says in Starfield the star systems will have levels attached to them.Says you won't be stranded out in space with no fuel. It's a "fun-killer". Maybe for a hardcore survival mode in the future.Different space suits will have buffs to gases/toxicity/temperature. Will be useful depending on what planet you travel toRobot enemies are confirmed.Not putting Starfield on PS5 helps with focus. Says they've always primarily focused on Xbox when it came to consoles.They went into development focused on Xbox so the exclusivity isn't abnormal for them. Xbox brought Bethesda to consoles with Elder Scrolls: MorrowindXbox top engineers are helping with Starfield development on Series X/SDelaying Starfield was tough but the right thing to do. They wanted to say they could get it done (given the amount of work left and the amount of time remaining) but it was too much risk involved to the team, the game, the fans and XboxSays there's added pressure to deliver for everybody with Starfield since they are a platform seller now. Making "THE GAME"Says he prefers console to PC cause hes in front of a PC all day at workThe world is generated in tiles, like usual Bethesda games. They made these tiles look like realistic landscapes, put them together, and then wrap them around a planet.Todd says they could do way more than 1000 planets but decided to set a limit due to the detail of naming them and having a distinct feeling about each one.Todd specifically mentions a "Level 40 System" so different systems will be of varying difficulty.The tone is that space travel should feel dangerous and that they have dialed this back and forth during development. Can possibly mine planets for fuel?"They get into environmental things" on planets. Space suits, buffs, gasses, toxicity, temperature.There are robots. Robots are mostly utility robots.Starfield is a deeply human world.Other ships DO come and go from the starports.You can jump into a system and see a freighter, other ships can contact you.Extras from what I saw elsewhere and heard myself:Orbits are done in real time.Planets are fully realized.Says he likes the player to feel alone, far from anyone on a planet."I can get my ship blast off and land there and build myself a home"Again, credits to Bxrz, krakenking189 and Theorry from ResetEra who summed it all up and @_XboxNews on Twitter for sharing.Edit: Orthography and extras via /r/Games https://ift.tt/Yr53IpZ

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